Invisible World: the VR Experience
Invisible World lets audiences explore the layered points of view of three people whose lives intersect around the near-tragedy of a child in Cambodia. Enabling...
Invisible World lets audiences explore the layered points of view of three people whose lives intersect around the near-tragedy of a child in Cambodia. Enabling...
International students face several challenges: language barriers, adapting to different cultures and lifestyles, and grappling with the loneliness of living far from home. This project focuses...
The prototype uses conductive thread as a heating medium and thermochromic pigments as dynamic pattern material printed on fabric. This project aims to combine high-tech and...
Thousands of historical buildings in China are experiencing severe problems such as funding shortages, low market attention, and poor renovation. These problems are turning into...
MHBTY explores the potential of wearable technology and data analytics in the field of female high heeled footwear design. Supported by wearable technology, MHBTY can...
Seeker Number 1 is an interactive story which combines performance, filmed by multiple cameras and streamed live with an interactive installation at the exhibition space....
LORE is a digital-physical card game that challenges the stereotypical classification of literary stock characters such as the Damsel in Distress and the Trickster, that...
Public art has an important relationship with its surrounding environment and is important not only for its aesthetic appearance, but also for the history and culture...
The product of Destination: Street Art Toronto is a whole new digital world, as it exists outside of the physical realm visualized onto a virtual...
ARTable xamines issues that come with the emergence of technology, such as the fear of boredom, of intimacy, and of face-to-face conversation. This thesis studies...
Monica Virtue’s thesis project uses geo-location to deliver documentary media and interactive visualizations to mobile users during an embodied “beach walk” along a disputed strip of...
FAERA & KOZA stands for a face and emotion recognition app and sensory development chair developed for children with autism spectrum disorder (ASD). The app is a...