KIJO: Virtual Pet Companion
Virtual Pet Companion is a game that motivates the user by mobilizing play for rehabilitation purposes; on a broader scale, this project aims to give...
Virtual Pet Companion is a game that motivates the user by mobilizing play for rehabilitation purposes; on a broader scale, this project aims to give...
Exospectra is a project based around the exploration of calm technology and information visualization. More specifically the work created demonstrates how light-based “calm” devices can be...
With the development of mobile technology, smart-phones have become a necessity in our daily lives. Various sensors andmulti-touch screens of smart-phones have contributed to a large...
Explore Regent Park is a geolocative storytelling application that immerses the user in the history of Toronto’s Regent Park neighbourhood as they walk through the...
Mis/Represent examines stereotypes and representation attributed to visible minorities and women in the AAA video game industry. Looking through modes of identity creation, along with...
Umar’s thesis investigates the interpellation of a conflicted Muslim identity by Islamophobic media content propagated on Facebook and Twitter, impressing the normative idea of Islam...
Read More on Politics of Representation, Disidentification and Resistance
How can residents engage sooner, and more closely with development proposals in their neighbourhood? This project posits a mitigation of the ongoing problem of public...
A World of Images aims to create an augmented reality toolkit that helps to improve the daily learning and activities of children with autism spectrum...
Twinstallation is a series of loosely knit discussions about how being a twin has affected my life and my twin sister Meredith’s life. It uses...
Create & Grow Strong is the product of 6 weekly workshops held at the Regent Park Focus Youth Media Lab. Development psychology, play theory and...
More than 50% of the world is now living in an urban environment and 90% of their time is spent indoors with artificial surroundings. Humans...
Annotations in Conversation is the culmination of a year long investigation into the reading habits of young people, based on a study of 30 students....