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96 results for "3D"

  • CFC Media Lab at 3D Flic Conference

    News Item

    This past weekend, the CFC Media Lab attended the 3D Flic: Toronto International Stereoscopic 3D Conference, which was held at the TIFF Bell Lightbox in Toronto.

  • Success: 3D for Indie Filmmakers Workshop Complete

    News Item

    Glad to have played host to Reel Asian‘s 3D for Indie Filmmakers Workshop this past Tuesday! It was a stunning success.

  • Faustine Faubert

    Alumni

    Creator and Strategist with nine years experience working, exploring, researching, developing and producing emerging new media strategies and content. 3D Artist and Animator with nearly 15 years experience in the creative digital realm: 2D and 3D graphics, visual effects, video and sound editing. Collaborated on...

  • Ruzette Tanyag

    Alumni

    ...nt. Because I did not know where to begin my course of study in that field, I have decided that the best way to learn the craft is to study how the artists use 3D in the animation and visual effects industry.So I moved to Toronto, Canada to study 3D Animation and Visual Effects for Film and TV at Seneca@York College. I h...

  • The Quetzal

    Production

    ...teractive narrative (story-game) interfaced via EEG biofeedback. Harnessing the latest in consumer-level EEG technology, The Quetzalweaves 2D illustrations and 3D game play into a rich narrative tapestry. Through the power of thought, audience members become actors in The Quetzal.The Quetzal is the story of two young lov...

  • Sitting Under a Highway

    Production

    ...l space. By wearing a head-mounted display (VR), a hand tracking device, headphones and an electroencephalography band, the audience experiences photorealistic 3D visuals and spatial audio that are the product of an artistic practice centred on the attentive aesthetic exploration of a physical place.

  • Yifat Shaik

    Alumni

    ...ue visuals and social interaction, concept that I wish to pursue and develope further.Initially graduated with a 4 year Diploma in experimental animation (both 3D and 2D) from Bezalel Academy of Art in Jerusalem in 2009, I have worked in multitude of jobs that included a Graphic Designer and Video Editor in the iPad App...

  • Jeremy Littler

    Alumni

    ...y Production Cluster in the Faculty of Communication and Design. In this role he has developed sophisticated mobile, physical computing, data visualization and 3D printing/fabrication facilities. In addition to constantly researching embedded and wearable technologies, he is actively involved in the design of next genera...

  • Navigating an Immersive Data Visualization Environment

    Production

    ...perspective modes that can be used to examine the data. The data refers to City of Toronto’s Recreational Courses Historical Data 2015. They are represented as 3D bars and are distributed around a 2D map of Toronto. A user can virtually travel on the map via teleportation and physical walking. She can highlight one or mo...

  • Rachel Vulliens

    Alumni

    ...eractive Art & Entertainment Programme at the Canadian Film Centre (CFC) in Toronto. There she worked with Derivative, a company specialized in real time 3D. After returning to Switzerland, she worked as assistant to the French artist and director Christelle Lheureux at the “Haute Ecole d’Art et de Design” (HEAD) i...

  • Ryan Rizzo

    Alumni

    ...the Amazing Race. Ryan is currently working on a documentary studying and mapping the many ravines throughout the Toronto region. Research and development of 3D mapping softwares and sensors are also a direction for video game development he finds himself investigating. As long as he can fly it and collect data, he wi...

  • Virtual Urban Gallery

    Production

    ...environmental and spatial context. This thesis investigates the use of VR to create an interactive virtual gallery of public art in Toronto through integrating 3D urban modeling and game exploratory experiences to simulate a visiting experience that allows the audience to appreciate public artworks and learn about their...

  • Shahid Quadri

    Alumni

    ...ntre’s (CFC) Interactive Art and Entertainment Program. Here he explored interactivity and storytelling when he collaborated on an interactive graphic novel in 3D space.

  • Afrooz Samaei

    Alumni

    Afrooz has completed her Bachelor's degree in Geomatics Engineering and has professional experience in visual analytics,3D modeling and rendering, and tutoring mathematics. A profound interest in Design and Science, and integrating analytical thinking and problem-solving skills wit...

  • Mike Sevigny

    Resident

  • Jim Cooper

    Mentor

    ...ra pods used extensively in both the security and entertainment industries. I was President and founder of TRF Inc., the maker of digital Input Devices for the 3D animation industry, including PuppetWorks, a reconfigurable electro-mechanical input device. Prior to this, I was also the General Manager of Alias-Eclipse whi...

  • Another Round

    Production

    ...Round, the psychological journey of a young soldier returning home unfolds over the different elements juxtaposed on different surfaces within the interactive 3D space.

  • A World of Images

    Production

    ...autism spectrum disorder in a new and fun way. This project explores the potentiality of AR as a new tool for the therapy, bringing together images, sounds and 3D models in the actual flash cards that the therapist uses with the children.In the exhibit participants will be able to interact with a new digital tool develop...

  • CFC Media Lab VR Sketches Series

    Production

    ...to learn about and discover the grammar and language of VR storytelling. Working with a collective of game designers, visual effects aficionados, storytellers, 3D modellers, real-time interface designers, filmmakers and visual artists, otherwise known as OCCUPIED VR, CFC Media Lab is producing the VR Sketches Series, an...

  • Mary Plasterer

    Alumni

    ...College School of Design (2006) where she studied Interactive Design & Technology. During her 4 years at George Brown College she studied graphic design, 2D & 3D animation, sensor technology and collaborated with design professionals on a variety of research projects for corporate clients. With expertise in design and N...

  • Tim Dowler-Coltman

    Alumni

    ...r Theatre Co) and Orphans (Coal Mine Theatre), for which he received a Dora Mavor Moore nomination for Outstanding Performance. His film credits include Depths 3D, Ashram 69, Dead End Drive and Stitches. In March 2018, Dowler-Coltman will join The Howland Company in a production of Punk Rock (Crows Theatre). C...

  • Vincenzo Natali

    Alumni

    ...ng the June 2010 release of Splice (2009), Natali's next efforts were expected to be an adaptation of J. G. Ballard's 1975 novel High Rise and a 3D adaptation of the Len Wein/Berni Wrightson comic book character Swamp Thing, for producer Joel Silver. A May 2010 item in The Hollywood Reporter, how...

  • Ijiam

    Production

    ...digital installation that allows participants to embody an audiovisual semi immersive experience based on Shuar ancestral wisdom. It was developed using Unity 3D and Kinect SDK to track participant’s motion with visual abstractions of 3 main audiovisual transitions of interaction based on the Uwi Ijiamtamu or Fiesta de...

  • Brinx

    Company

    Product Description MasterpieceVR is the world's first collaborative VR platform that dramatically simplifies 3D sculpting and painting. It enables users to work collaboratively with anyone in the world, and is the first platform that enables people without strong technic...

  • Steve Hoban

    Alumni

    ...pany Copperheart Entertainment. He has produced numerous successful feature films, the Academy Award-winning animated short, “Ryan”, and the world’s first Imax 3D animated film “CyberWorld”. Previous live-action films include "A Christmas Horror Story" starring William Shatner, "Wolves" starring Jason Momoa and Luca...